NavigationEventBase<T>
class in UnityEngine.UIElements · UnityEngine.CoreModule · inherits from EventBase<T>
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A navigation event (move, submit, cancel): to the focused element, trickling down and bubbling up.
Properties 6
bool actionKey { get; }bool altKey { get; }bool commandKey { get; }bool ctrlKey { get; }EventModifiers modifiers { get; }bool shiftKey { get; }Methods 1
static T GetPooled(EventModifiers modifiers = EventModifiers.None)