UQueryBuilder<T>
struct in UnityEngine.UIElements · UnityEngine.CoreModule
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A query: the element and its descendants (tree order) that match a name, classes and predicates.
Constructors 1
UQueryBuilder(VisualElement visualElement)Methods 23
UQueryBuilder<T> Active()T? AtIndex(int index)UQueryState<T> Build()UQueryBuilder<T> Checked()UQueryBuilder<T> Class(string classname)UQueryBuilder<T> Enabled()bool Equals(UQueryBuilder<T> other)bool Equals(object? obj)T? First()UQueryBuilder<T> Focused()void ForEach(Action<T> funcCall)void ForEach<T2>(List<T2> result, Func<T, T2> funcCall)List<T2> ForEach<T2>(Func<T, T2> funcCall)int GetHashCode()UQueryBuilder<T> Hovered()T? Last()UQueryBuilder<T> Name(string id)UQueryBuilder<T> NotActive()UQueryBuilder<T> NotChecked()UQueryBuilder<T> NotEnabled()UQueryBuilder<T> NotFocused()UQueryBuilder<T> NotHovered()UQueryBuilder<T> NotVisible()List<T> ToList()void ToList(List<T> results)UQueryBuilder<T> Visible()UQueryBuilder<T> Where(Func<T, bool> selectorPredicate)Operators 2
static bool operator !=(UQueryBuilder<T> a, UQueryBuilder<T> b)static bool operator ==(UQueryBuilder<T> a, UQueryBuilder<T> b)