Scripting API

ParticleSystem.Burst

struct in UnityEngine · UnityEngine.ParticleSystemModule

8 of 8 of Unity's membersUnity's documentation
In Tassix

A burst: count particles at time, repeated cycleCount times (0: forever).

Constructors 1

Burst(float _time, short _count)
Burst(float _time, short _minCount, short _maxCount)
Burst(float _time, short _minCount, short _maxCount, int _cycleCount, float _repeatInterval)
Burst(float _time, MinMaxCurve _count)
Burst(float _time, MinMaxCurve _count, int _cycleCount, float _repeatInterval)

Properties 7

MinMaxCurve count { get; set; }
int cycleCount { get; set; }
short maxCount { get; set; }
short minCount { get; set; }
float probability { get; set; }
float repeatInterval { get; set; }
float time { get; set; }