ParticleSystem.Burst
struct in UnityEngine · UnityEngine.ParticleSystemModule
In Tassix
A burst: count particles at time, repeated cycleCount times (0: forever).
Constructors 1
Burst(float _time, short _count)Burst(float _time, short _minCount, short _maxCount)Burst(float _time, short _minCount, short _maxCount, int _cycleCount, float _repeatInterval)Burst(float _time, MinMaxCurve _count)Burst(float _time, MinMaxCurve _count, int _cycleCount, float _repeatInterval)Properties 7
MinMaxCurve count { get; set; }int cycleCount { get; set; }short maxCount { get; set; }short minCount { get; set; }float probability { get; set; }float repeatInterval { get; set; }float time { get; set; }