ParticleSystem.EmitParams
struct in UnityEngine · UnityEngine.ParticleSystemModule
In Tassix
Overrides for Emit: only the values set apply.
Properties 12
float angularVelocity { get; set; }Vector3 angularVelocity3D { get; set; }bool applyShapeToPosition { get; set; }Vector3 position { get; set; }uint randomSeed { get; set; }float rotation { get; set; }Vector3 rotation3D { get; set; }Color32 startColor { get; set; }float startLifetime { get; set; }float startSize { get; set; }Vector3 startSize3D { get; set; }Vector3 velocity { get; set; }Methods 8
void ResetAngularVelocity()void ResetPosition()void ResetRandomSeed()void ResetRotation()void ResetStartColor()void ResetStartLifetime()void ResetStartSize()void ResetVelocity()Not in Tassix yet 5
ResetAxisOfRotation ResetMeshIndex axisOfRotation meshIndex particle
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.