Scripting API

ParticleSystem.EmitParams

struct in UnityEngine · UnityEngine.ParticleSystemModule

20 of 25 of Unity's membersUnity's documentation
In Tassix

Overrides for Emit: only the values set apply.

Properties 12

float angularVelocity { get; set; }
Vector3 angularVelocity3D { get; set; }
bool applyShapeToPosition { get; set; }
Vector3 position { get; set; }
uint randomSeed { get; set; }
float rotation { get; set; }
Vector3 rotation3D { get; set; }
Color32 startColor { get; set; }
float startLifetime { get; set; }
float startSize { get; set; }
Vector3 startSize3D { get; set; }
Vector3 velocity { get; set; }

Methods 8

void ResetAngularVelocity()
void ResetPosition()
void ResetRandomSeed()
void ResetRotation()
void ResetStartColor()
void ResetStartLifetime()
void ResetStartSize()
void ResetVelocity()

Not in Tassix yet 5

ResetAxisOfRotation ResetMeshIndex axisOfRotation meshIndex particle

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.