ParticleSystem.TrailModule
struct in UnityEngine · UnityEngine.ParticleSystemModule
In Tassix
Each particle leaves a trail of the points it passed, drawn with the renderer's trail material.
Properties 21
bool attachRibbonsToTransform { get; set; }MinMaxGradient colorOverLifetime { get; set; }MinMaxGradient colorOverTrail { get; set; }bool dieWithParticles { get; set; }bool enabled { get; set; }bool generateLightingData { get; set; }bool inheritParticleColor { get; set; }MinMaxCurve lifetime { get; set; }float lifetimeMultiplier { get; set; }float minVertexDistance { get; set; }ParticleSystemTrailMode mode { get; set; }float ratio { get; set; }int ribbonCount { get; set; }float shadowBias { get; set; }bool sizeAffectsLifetime { get; set; }bool sizeAffectsWidth { get; set; }bool splitSubEmitterRibbons { get; set; }ParticleSystemTrailTextureMode textureMode { get; set; }MinMaxCurve widthOverTrail { get; set; }float widthOverTrailMultiplier { get; set; }bool worldSpace { get; set; }Not in Tassix yet 1
textureScale