Scripting API

ParticleSystem.TrailModule

struct in UnityEngine · UnityEngine.ParticleSystemModule

21 of 22 of Unity's membersUnity's documentation
In Tassix

Each particle leaves a trail of the points it passed, drawn with the renderer's trail material.

Properties 21

bool attachRibbonsToTransform { get; set; }
MinMaxGradient colorOverLifetime { get; set; }
MinMaxGradient colorOverTrail { get; set; }
bool dieWithParticles { get; set; }
bool enabled { get; set; }
bool generateLightingData { get; set; }
bool inheritParticleColor { get; set; }
MinMaxCurve lifetime { get; set; }
float lifetimeMultiplier { get; set; }
float minVertexDistance { get; set; }
ParticleSystemTrailMode mode { get; set; }
float ratio { get; set; }
int ribbonCount { get; set; }
float shadowBias { get; set; }
bool sizeAffectsLifetime { get; set; }
bool sizeAffectsWidth { get; set; }
bool splitSubEmitterRibbons { get; set; }
ParticleSystemTrailTextureMode textureMode { get; set; }
MinMaxCurve widthOverTrail { get; set; }
float widthOverTrailMultiplier { get; set; }
bool worldSpace { get; set; }

Not in Tassix yet 1

textureScale