Scripting API

ParticleSystem.NoiseModule

struct in UnityEngine · UnityEngine.ParticleSystemModule

26 of 30 of Unity's membersUnity's documentation
In Tassix

Turbulence: particles move (and turn, and resize) by curl noise sampled at their positions.

Properties 26

bool damping { get; set; }
bool enabled { get; set; }
float frequency { get; set; }
int octaveCount { get; set; }
float octaveMultiplier { get; set; }
float octaveScale { get; set; }
MinMaxCurve positionAmount { get; set; }
ParticleSystemNoiseQuality quality { get; set; }
MinMaxCurve remap { get; set; }
bool remapEnabled { get; set; }
MinMaxCurve remapX { get; set; }
MinMaxCurve remapY { get; set; }
MinMaxCurve remapZ { get; set; }
MinMaxCurve rotationAmount { get; set; }
MinMaxCurve scrollSpeed { get; set; }
float scrollSpeedMultiplier { get; set; }
bool separateAxes { get; set; }
MinMaxCurve sizeAmount { get; set; }
MinMaxCurve strength { get; set; }
float strengthMultiplier { get; set; }
MinMaxCurve strengthX { get; set; }
float strengthXMultiplier { get; set; }
MinMaxCurve strengthY { get; set; }
float strengthYMultiplier { get; set; }
MinMaxCurve strengthZ { get; set; }
float strengthZMultiplier { get; set; }

Not in Tassix yet 4

remapMultiplier remapXMultiplier remapYMultiplier remapZMultiplier