ParticleSystem.NoiseModule
struct in UnityEngine · UnityEngine.ParticleSystemModule
In Tassix
Turbulence: particles move (and turn, and resize) by curl noise sampled at their positions.
Properties 26
bool damping { get; set; }bool enabled { get; set; }float frequency { get; set; }int octaveCount { get; set; }float octaveMultiplier { get; set; }float octaveScale { get; set; }MinMaxCurve positionAmount { get; set; }ParticleSystemNoiseQuality quality { get; set; }MinMaxCurve remap { get; set; }bool remapEnabled { get; set; }MinMaxCurve remapX { get; set; }MinMaxCurve remapY { get; set; }MinMaxCurve remapZ { get; set; }MinMaxCurve rotationAmount { get; set; }MinMaxCurve scrollSpeed { get; set; }float scrollSpeedMultiplier { get; set; }bool separateAxes { get; set; }MinMaxCurve sizeAmount { get; set; }MinMaxCurve strength { get; set; }float strengthMultiplier { get; set; }MinMaxCurve strengthX { get; set; }float strengthXMultiplier { get; set; }MinMaxCurve strengthY { get; set; }float strengthYMultiplier { get; set; }MinMaxCurve strengthZ { get; set; }float strengthZMultiplier { get; set; }Not in Tassix yet 4
remapMultiplier remapXMultiplier remapYMultiplier remapZMultiplier