ParticleSystem.ShapeModule
struct in UnityEngine · UnityEngine.ParticleSystemModule
Properties 17
bool alignToDirection { get; set; }float angle { get; set; }float arc { get; set; }Vector3 boxThickness { get; set; }float donutRadius { get; set; }bool enabled { get; set; }float length { get; set; }Mesh? mesh { get; set; }Vector3 position { get; set; }float radius { get; set; }float radiusThickness { get; set; }float randomDirectionAmount { get; set; }float randomPositionAmount { get; set; }Vector3 rotation { get; set; }Vector3 scale { get; set; }ParticleSystemShapeType shapeType { get; set; }float sphericalDirectionAmount { get; set; }Not in Tassix yet 28
arcMode arcSpeed arcSpeedMultiplier arcSpread meshMaterialIndex meshRenderer meshShapeType meshSpawnMode meshSpawnSpeed meshSpawnSpeedMultiplier meshSpawnSpread normalOffset radiusMode radiusSpeed radiusSpeedMultiplier radiusSpread skinnedMeshRenderer sprite spriteRenderer texture textureAlphaAffectsParticles textureBilinearFiltering textureClipChannel textureClipThreshold textureColorAffectsParticles textureUVChannel useMeshColors useMeshMaterialIndex