ParticleSystem.MinMaxCurve
struct in UnityEngine · UnityEngine.ParticleSystemModule
In Tassix
A value: a constant, a curve (times a multiplier), or random between two of either.
Constructors 1
MinMaxCurve(float constant)MinMaxCurve(float multiplier, AnimationCurve curve)MinMaxCurve(float multiplier, AnimationCurve min, AnimationCurve max)MinMaxCurve(float min, float max)Properties 8
float constant { get; set; }float constantMax { get; set; }float constantMin { get; set; }AnimationCurve? curve { get; set; }AnimationCurve? curveMax { get; set; }AnimationCurve? curveMin { get; set; }float curveMultiplier { get; set; }ParticleSystemCurveMode mode { get; set; }Methods 1
float Evaluate(float time)float Evaluate(float time, float lerpFactor)The value at time (0-1), lerpFactor of the way from min to max.
Operators 1
static implicit operator MinMaxCurve(float constant)Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.