Scripting API

ParticleSystem.MinMaxCurve

struct in UnityEngine · UnityEngine.ParticleSystemModule

11 of 11 of Unity's membersUnity's documentation
In Tassix

A value: a constant, a curve (times a multiplier), or random between two of either.

Constructors 1

MinMaxCurve(float constant)
MinMaxCurve(float multiplier, AnimationCurve curve)
MinMaxCurve(float multiplier, AnimationCurve min, AnimationCurve max)
MinMaxCurve(float min, float max)

Properties 8

float constant { get; set; }
float constantMax { get; set; }
float constantMin { get; set; }
AnimationCurve? curve { get; set; }
AnimationCurve? curveMax { get; set; }
AnimationCurve? curveMin { get; set; }
float curveMultiplier { get; set; }
ParticleSystemCurveMode mode { get; set; }

Methods 1

float Evaluate(float time)
float Evaluate(float time, float lerpFactor)

The value at time (0-1), lerpFactor of the way from min to max.

Operators 1

static implicit operator MinMaxCurve(float constant)

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.