ParticleSystem.Particle
struct in UnityEngine · UnityEngine.ParticleSystemModule
In Tassix
One particle's state (positions in the system's simulation space).
Properties 15
float angularVelocity { get; set; }Vector3 angularVelocity3D { get; set; }Vector3 animatedVelocity { get; }Vector3 axisOfRotation { get; set; }Vector3 position { get; set; }uint randomSeed { get; set; }float remainingLifetime { get; set; }float rotation { get; set; }Vector3 rotation3D { get; set; }Color32 startColor { get; set; }float startLifetime { get; set; }float startSize { get; set; }Vector3 startSize3D { get; set; }Vector3 totalVelocity { get; }Vector3 velocity { get; set; }Methods 4
Color32 GetCurrentColor(ParticleSystem system)float GetCurrentSize(ParticleSystem system)Vector3 GetCurrentSize3D(ParticleSystem system)int GetMeshIndex(ParticleSystem system)Not in Tassix yet 1
SetMeshIndex