ParticleSystem.TextureSheetAnimationModule
struct in UnityEngine · UnityEngine.ParticleSystemModule
Properties 12
ParticleSystemAnimationType animation { get; set; }int cycleCount { get; set; }bool enabled { get; set; }float fps { get; set; }MinMaxCurve frameOverTime { get; set; }float frameOverTimeMultiplier { get; set; }ParticleSystemAnimationMode mode { get; set; }int numTilesX { get; set; }int numTilesY { get; set; }int rowIndex { get; set; }MinMaxCurve startFrame { get; set; }ParticleSystemAnimationTimeMode timeMode { get; set; }Not in Tassix yet 9
AddSprite GetSprite RemoveSprite SetSprite rowMode speedRange spriteCount startFrameMultiplier uvChannelMask