ParticleSystem.CollisionModule
struct in UnityEngine · UnityEngine.ParticleSystemModule
In Tassix
Particles bounce off planes or the scene's colliders.
Properties 23
MinMaxCurve bounce { get; set; }float bounceMultiplier { get; set; }float colliderForce { get; set; }LayerMask collidesWith { get; set; }MinMaxCurve dampen { get; set; }float dampenMultiplier { get; set; }bool enableDynamicColliders { get; set; }bool enabled { get; set; }MinMaxCurve lifetimeLoss { get; set; }float lifetimeLossMultiplier { get; set; }int maxCollisionShapes { get; set; }float maxKillSpeed { get; set; }float minKillSpeed { get; set; }ParticleSystemCollisionMode mode { get; set; }bool multiplyColliderForceByCollisionAngle { get; set; }bool multiplyColliderForceByParticleSize { get; set; }bool multiplyColliderForceByParticleSpeed { get; set; }int planeCount { get; }ParticleSystemCollisionQuality quality { get; set; }float radiusScale { get; set; }bool sendCollisionMessages { get; set; }ParticleSystemCollisionType type { get; set; }float voxelSize { get; set; }