Background
struct in UnityEngine.UIElements · UnityEngine.UIElementsModule
In Tassix
A background image: a texture, sprite or render texture.
Constructors 1
Properties 3
RenderTexture? renderTexture { get; set; }Sprite? sprite { get; set; }Texture2D? texture { get; set; }Methods 8
bool Equals(Background other)bool Equals(object? obj)static Background FromRenderTexture(RenderTexture rt)static Background FromSprite(Sprite s)static Background FromTexture2D(Texture2D t)int GetHashCode()Object? GetSelectedImage()bool IsEmpty()string ToString()Operators 3
static implicit operator Background(Texture2D v)static bool operator !=(Background a, Background b)static bool operator ==(Background a, Background b)Not in Tassix yet 2
FromVectorImage vectorImage