CallbackEventHandler
class in UnityEngine.UIElements · UnityEngine.UIElementsModule
In Tassix
Something that receives events through callbacks.
Methods 6
bool HasBubbleUpHandlers()bool HasTrickleDownHandlers()void RegisterCallback<TEventType>(EventCallback<TEventType> callback, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown)void RegisterCallback<TEventType>(EventCallback<TEventType> callback, CallbackOptions callbackOptions)void RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType> callback, TUserArgsType userArgs, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown)void RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType> callback, TUserArgsType userArgs, CallbackOptions callbackOptions)void RegisterCallbackOnce<TEventType>(EventCallback<TEventType> callback, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown)void RegisterCallbackOnce<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType> callback, TUserArgsType userArgs, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown)virtual void SendEvent(EventBase e)Dispatches the event through the element's panel (queued while another is being dispatched).
void UnregisterCallback<TEventType>(EventCallback<TEventType> callback, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown)void UnregisterCallback<TEventType>(EventCallback<TEventType> callback, CallbackOptions callbackOptions)void UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType> callback, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown)void UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType> callback, CallbackOptions callbackOptions)Not in Tassix yet 2
NotifyPropertyChanged UnregisterAllRemovableCallbacks