EventBase
class in UnityEngine.UIElements · UnityEngine.UIElementsModule
In Tassix
An event sent to UI Toolkit elements: it trickles down from the root to its target, then bubbles up.
Properties 14
bool bubbles { get; }IEventHandler? currentTarget { get; }bool dispatch { get; }virtual long eventTypeId { get; }Event? imguiEvent { get; }bool isDefaultPrevented { get; }bool isImmediatePropagationStopped { get; }bool isPropagationStopped { get; }Vector2 originalMousePosition { get; }bool pooled { get; }PropagationPhase propagationPhase { get; }IEventHandler? target { get; set; }long timestamp { get; }bool tricklesDown { get; }Methods 4
abstract void Dispose()void PreventDefault()void StopImmediatePropagation()void StopPropagation()Not in Tassix yet 1
ignoreDisabledElements