Column
class in UnityEngine.UIElements · UnityEngine.UIElementsModule
In Tassix
A column of a multi-column view: its header, width, and the cells it makes and binds.
Constructors 1
Column()Properties 24
Action<VisualElement, int>? bindCell { get; set; }Action<VisualElement>? bindHeader { get; set; }string bindingPath { get; set; }VisualTreeAsset? cellTemplate { get; set; }Columns? collection { get; }Comparison<int>? comparison { get; set; }Compares two items by their source indices (default sorting).
Action<VisualElement>? destroyCell { get; set; }Action<VisualElement>? destroyHeader { get; set; }VisualTreeAsset? headerTemplate { get; set; }Background icon { get; set; }Func<VisualElement>? makeCell { get; set; }Func<VisualElement>? makeHeader { get; set; }Length maxWidth { get; set; }Length minWidth { get; set; }string name { get; set; }bool optional { get; set; }bool resizable { get; set; }bool sortable { get; set; }bool stretchable { get; set; }Takes a share of the width the fixed columns leave.
string title { get; set; }Action<VisualElement, int>? unbindCell { get; set; }Action<VisualElement>? unbindHeader { get; set; }bool visible { get; set; }Length width { get; set; }Events 1
event EventHandler<BindablePropertyChangedEventArgs>? propertyChanged