Scripting API

Rotate

struct in UnityEngine.UIElements · UnityEngine.UIElementsModule

9 of 9 of Unity's membersUnity's documentation
In Tassix

A rotation by an angle about an axis (z, in the panel's plane, by default).

Constructors 1

Rotate(Angle angle, Vector3 axis)
Rotate(Angle angle)
Rotate(Quaternion quaternion)

Properties 1

Angle angle { get; set; }

Methods 4

bool Equals(Rotate other)
bool Equals(object? obj)
int GetHashCode()
static Rotate None()
string ToString()

Operators 3

static implicit operator Rotate(Quaternion v)
static implicit operator Rotate(Angle a)
static bool operator !=(Rotate lhs, Rotate rhs)
static bool operator ==(Rotate lhs, Rotate rhs)