Scripting API

DropdownField

class in UnityEngine.UIElements · UnityEngine.UIElementsModule · inherits from PopupField<string>

1 of 1 of Unity's membersUnity's documentation

Constructors 1

DropdownField()
DropdownField(string? label)
DropdownField(List<string> choices, string defaultValue, Func<string, string>? formatSelectedValueCallback = null, Func<string, string>? formatListItemCallback = null)
DropdownField(string? label, List<string> choices, string defaultValue, Func<string, string>? formatSelectedValueCallback = null, Func<string, string>? formatListItemCallback = null)
DropdownField(List<string> choices, int defaultIndex, Func<string, string>? formatSelectedValueCallback = null, Func<string, string>? formatListItemCallback = null)
DropdownField(string? label, List<string> choices, int defaultIndex, Func<string, string>? formatSelectedValueCallback = null, Func<string, string>? formatListItemCallback = null)

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.