Clickable
class in UnityEngine.UIElements · UnityEngine.UIElementsModule · inherits from PointerManipulator
In Tassix
Clicks on its target: pressing captures the pointer and makes the target :active; releasing over it invokes the click (with a delay and interval, it repeats while held).
Constructors 1
Properties 1
Vector2 lastMousePosition { get; }Events 2
event Action? clickedevent Action<EventBase>? clickedWithEventInfo