Scripting API

DefaultInputActions.PlayerActions

struct in UnityEngine.InputSystem · Unity.InputSystem

Not in Unity's public API, or in an assembly the coverage doesn't count.

Constructors 1

PlayerActions(DefaultInputActions wrapper)

Properties 4

InputAction Fire { get; }
InputAction Look { get; }
InputAction Move { get; }
bool enabled { get; }

Methods 4

void Disable()
void Enable()
void SetCallbacks(IPlayerActions? instance)

Operators 1

static implicit operator InputActionMap(PlayerActions set)