Scripting API

InputSettings

class in UnityEngine.InputSystem · Unity.InputSystem · inherits from ScriptableObject

16 of 25 of Unity's members
In Tassix

The Input System's project settings (thresholds and update behavior).

Properties 16

BackgroundBehavior backgroundBehavior { get; set; }
float buttonReleaseThreshold { get; set; }
bool compensateForScreenOrientation { get; set; }
float defaultButtonPressPoint { get; set; }
float defaultDeadzoneMax { get; set; }
float defaultDeadzoneMin { get; set; }
float defaultHoldTime { get; set; }
float defaultSlowTapTime { get; set; }
float defaultTapTime { get; set; }
EditorInputBehaviorInPlayMode editorInputBehaviorInPlayMode { get; set; }
bool filterNoiseOnCurrent { get; set; }
int maxEventBytesPerUpdate { get; set; }
int maxQueuedEventsPerUpdate { get; set; }
float multiTapDelayTime { get; set; }
float tapRadius { get; set; }
UpdateMode updateMode { get; set; }

Not in Tassix yet 9

SetInternalFeatureFlag disableRedundantEventsMerging iOS inputActionPropertyDrawerMode scrollDeltaBehavior shortcutKeysConsumeInput shortcutKeysUseActionPriority supportedDevices useIMGUIEditorForAssets