InputSettings
class in UnityEngine.InputSystem · Unity.InputSystem · inherits from ScriptableObject
16 of 25 of Unity's members
In Tassix
The Input System's project settings (thresholds and update behavior).
Properties 16
BackgroundBehavior backgroundBehavior { get; set; }float buttonReleaseThreshold { get; set; }bool compensateForScreenOrientation { get; set; }float defaultButtonPressPoint { get; set; }float defaultDeadzoneMax { get; set; }float defaultDeadzoneMin { get; set; }float defaultHoldTime { get; set; }float defaultSlowTapTime { get; set; }float defaultTapTime { get; set; }EditorInputBehaviorInPlayMode editorInputBehaviorInPlayMode { get; set; }bool filterNoiseOnCurrent { get; set; }int maxEventBytesPerUpdate { get; set; }int maxQueuedEventsPerUpdate { get; set; }float multiTapDelayTime { get; set; }float tapRadius { get; set; }UpdateMode updateMode { get; set; }Not in Tassix yet 9
SetInternalFeatureFlag disableRedundantEventsMerging iOS inputActionPropertyDrawerMode scrollDeltaBehavior shortcutKeysConsumeInput shortcutKeysUseActionPriority supportedDevices useIMGUIEditorForAssets