Scripting API

InputAction.CallbackContext

struct in UnityEngine.InputSystem · Unity.InputSystem

16 of 16 of Unity's members
In Tassix

What a callback receives: the action, its phase, the control and value at that moment.

Properties 12

InputAction action { get; }
bool canceled { get; }
InputControl control { get; }
double duration { get; }
IInputInteraction? interaction { get; }
bool performed { get; }
InputActionPhase phase { get; }
double startTime { get; }
bool started { get; }
double time { get; }
int valueSizeInBytes { get; }
Type valueType { get; }

Methods 4

TValue ReadValue<TValue>()
bool ReadValueAsButton()
object? ReadValueAsObject()
string ToString()