InputBinding
struct in UnityEngine.InputSystem · Unity.InputSystem
25 of 28 of Unity's members
In Tassix
A binding of an action to a control path, or a composite and its parts.
Constructors 1
InputBinding(string path, string? action = null, string? groups = null, string? processors = null, string? interactions = null, string? name = null)Fields 1
const char SeparatorProperties 16
string? action { get; set; }string? effectiveInteractions { get; }string? effectivePath { get; }string? effectiveProcessors { get; }string? groups { get; set; }bool hasOverrides { get; }Guid id { get; set; }string? interactions { get; set; }bool isComposite { get; set; }bool isPartOfComposite { get; set; }string? name { get; set; }string? overrideInteractions { get; set; }string? overridePath { get; set; }string? overrideProcessors { get; set; }string? path { get; set; }string? processors { get; set; }Methods 7
bool Equals(InputBinding other)bool Equals(object? obj)int GetHashCode()static InputBinding MaskByGroup(string group)static InputBinding MaskByGroups(params string[] groups)bool Matches(InputBinding binding)string ToDisplayString()string ToString()Not in Tassix yet 3
GetNameOfComposite operator != operator ==