InputControlScheme
struct in UnityEngine.InputSystem · Unity.InputSystem
8 of 13 of Unity's members
In Tassix
Control schemes ("Keyboard&Mouse", "Gamepad") group bindings by device.
Constructors 1
InputControlScheme(string name, IEnumerable<DeviceRequirement>? devices = null, string? bindingGroup = null)Properties 3
string bindingGroup { get; set; }ReadOnlyArray<DeviceRequirement> deviceRequirements { get; }string name { get; }Methods 4
bool Equals(InputControlScheme other)bool Equals(object? obj)int GetHashCode()bool SupportsDevice(InputDevice device)string ToString()Not in Tassix yet 5
FindControlSchemeForDevice FindControlSchemeForDevices PickDevicesFrom operator != operator ==