Scripting API

InputControlScheme

struct in UnityEngine.InputSystem · Unity.InputSystem

8 of 13 of Unity's members
In Tassix

Control schemes ("Keyboard&Mouse", "Gamepad") group bindings by device.

Constructors 1

InputControlScheme(string name, IEnumerable<DeviceRequirement>? devices = null, string? bindingGroup = null)

Properties 3

string bindingGroup { get; set; }
ReadOnlyArray<DeviceRequirement> deviceRequirements { get; }
string name { get; }

Methods 4

bool Equals(InputControlScheme other)
bool Equals(object? obj)
int GetHashCode()
bool SupportsDevice(InputDevice device)
string ToString()

Not in Tassix yet 5

FindControlSchemeForDevice FindControlSchemeForDevices PickDevicesFrom operator != operator ==