InputActionMap
class in UnityEngine.InputSystem · Unity.InputSystem
20 of 26 of Unity's members
In Tassix
A named group of actions (a "Player" or "UI" map), enabled and disabled together.
Constructors 1
InputActionMap()InputActionMap(string? name)Properties 10
ReadOnlyArray<InputAction> actions { get; }InputActionAsset? asset { get; }InputBinding? bindingMask { get; set; }ReadOnlyArray<InputBinding> bindings { get; }ReadOnlyArray<InputControlScheme> controlSchemes { get; }ReadOnlyArray<InputDevice>? devices { get; set; }bool enabled { get; }Guid id { get; }string name { get; }InputAction this[string actionNameOrId] { get; }Methods 8
bool Contains(InputAction action)void Disable()void Dispose()void Enable()InputAction? FindAction(string actionNameOrId, bool throwIfNotFound = false)InputAction FindAction(Guid id)int FindBinding(InputBinding mask, out InputAction? action)IEnumerator<InputAction> GetEnumerator()string ToString()Events 1
event Action<InputAction.CallbackContext>? actionTriggeredNot in Tassix yet 6
Clone FromJson IsUsableWithDevice OnAfterDeserialize OnBeforeSerialize ToJson