Scripting API

DefaultInputActions.UIActions

struct in UnityEngine.InputSystem · Unity.InputSystem

Not in Unity's public API, or in an assembly the coverage doesn't count.

Constructors 1

UIActions(DefaultInputActions wrapper)

Properties 11

InputAction Cancel { get; }
InputAction Click { get; }
InputAction MiddleClick { get; }
InputAction Navigate { get; }
InputAction Point { get; }
InputAction RightClick { get; }
InputAction ScrollWheel { get; }
InputAction Submit { get; }
InputAction TrackedDeviceOrientation { get; }
InputAction TrackedDevicePosition { get; }
bool enabled { get; }

Methods 4

void Disable()
void Enable()
void SetCallbacks(IUIActions? instance)

Operators 1

static implicit operator InputActionMap(UIActions set)