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Tassix Tassix
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Scripting API

UnityEngine.InputSystem

  • CommonUsages
  • DefaultInputActions
  • DefaultInputActions.IPlayerActions
  • DefaultInputActions.IUIActions
  • DefaultInputActions.PlayerActions
  • DefaultInputActions.UIActions
  • Gamepad
  • IInputActionCollection
  • IInputActionCollection2
  • IInputInteraction
  • IInputInteraction<TValue>
  • InputAction
  • InputAction.CallbackContext
  • InputActionAsset
  • InputActionChange
  • InputActionMap
  • InputActionPhase
  • InputActionProperty
  • InputActionReference
  • InputActionSetupExtensions
  • InputActionSetupExtensions.BindingSyntax
  • InputActionSetupExtensions.CompositeSyntax
  • InputActionType
  • InputBinding
  • InputBindingComposite
  • InputBindingComposite<TValue>
  • InputBindingCompositeContext
  • InputControl
  • InputControl<TValue>
  • InputControlExtensions
  • InputControlPath
  • InputControlScheme
  • InputControlScheme.DeviceRequirement
  • InputDevice
  • InputDeviceChange
  • InputDeviceDescription
  • InputInteractionContext
  • InputSettings
  • InputSettings.BackgroundBehavior
  • InputSettings.EditorInputBehaviorInPlayMode
  • InputSettings.UpdateMode
  • InputSystem
  • InputValue
  • Joystick
  • Key
  • Keyboard
  • Mouse
  • PlayerInput
  • PlayerInput.ActionEvent
  • PlayerInput.ControlsChangedEvent
  • PlayerInput.DeviceLostEvent
  • PlayerInput.DeviceRegainedEvent
  • PlayerInputManager
  • PlayerInputManager.PlayerJoinedEvent
  • PlayerInputManager.PlayerLeftEvent
  • PlayerJoinBehavior
  • PlayerNotifications
  • Pointer
  • PressBehavior
  • TouchPhase
  • Touchscreen
  • TrackedDevice
Scripting API

TrackedDevice

class in UnityEngine.InputSystem · Unity.InputSystem · inherits from InputDevice

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A device tracked in space (a headset, a controller): its pose and whether it's tracked.

Constructors 1

TrackedDevice()

Properties 4

Vector3Control devicePosition { get; }
QuaternionControl deviceRotation { get; }
ButtonControl isTracked { get; }
IntegerControl trackingState { get; }
Tassix Tassix

A Rust game engine that runs your Unity scripts. MIT or Apache-2.0.

  • Features
  • Roadmap
  • Updates
  • Manual
  • Scripting API
  • Compatibility

Not affiliated with or endorsed by Unity Technologies. The UnityEngine API is reimplemented clean-room from public documentation and observed behavior.
Synced from the repository 1 hour ago, at commit 9540eac.