TrackedDevice
class in UnityEngine.InputSystem · Unity.InputSystem · inherits from InputDevice
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A device tracked in space (a headset, a controller): its pose and whether it's tracked.
Constructors 1
Properties 4
Vector3Control devicePosition { get; }QuaternionControl deviceRotation { get; }ButtonControl isTracked { get; }IntegerControl trackingState { get; }