Joystick
class in UnityEngine.InputSystem · Unity.InputSystem · inherits from InputDevice
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A joystick as Unity's base layout has it: a trigger and a stick (a hat switch and twist only on joysticks whose layouts add them).
Constructors 1
Joystick()Properties 6
static ReadOnlyArray<Joystick> all { get; }static Joystick? current { get; }Vector2Control? hatswitch { get; }StickControl stick { get; }ButtonControl trigger { get; }AxisControl? twist { get; }Methods 1
void MakeCurrent()