Scripting API

FullScreenPassRendererFeature

class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from ScriptableRendererFeature

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

URP's full-screen pass: a material drawn over the camera's color at an injection point, reading it as _BlitTexture.

Fields 6

bool bindDepthStencilAttachment
bool fetchColorBuffer
InjectionPoint injectionPoint
int passIndex
Material? passMaterial

Methods 2

void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
void Create()