FullScreenPassRendererFeature
class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from ScriptableRendererFeature
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
URP's full-screen pass: a material drawn over the camera's color at an injection point, reading it as _BlitTexture.
Fields 6
bool bindDepthStencilAttachmentbool fetchColorBufferInjectionPoint injectionPointint passIndexMaterial? passMaterialScriptableRenderPassInput requirementsMethods 2
void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)void Create()