UniversalRenderPipelineAsset
class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from RenderPipelineAsset
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
URP's pipeline settings asset: its renderers and the color buffer's precision.
Properties 8
HDRColorBufferPrecision hdrColorBufferPrecision { get; set; }int mainLightShadowmapResolution { get; set; }int msaaSampleCount { get; set; }float renderScale { get; set; }ReadOnlySpan<ScriptableRendererData> rendererDataList { get; }ScriptableRendererData? scriptableRendererData { get; }float shadowDistance { get; set; }bool supportsHDR { get; set; }