Scripting API

UniversalRenderPipelineAsset

class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from RenderPipelineAsset

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

URP's pipeline settings asset: its renderers and the color buffer's precision.

Properties 8

HDRColorBufferPrecision hdrColorBufferPrecision { get; set; }
int mainLightShadowmapResolution { get; set; }
int msaaSampleCount { get; set; }
float renderScale { get; set; }
ReadOnlySpan<ScriptableRendererData> rendererDataList { get; }
ScriptableRendererData? scriptableRendererData { get; }
float shadowDistance { get; set; }
bool supportsHDR { get; set; }