RenderPassEvent
enum in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
Where in URP's frame a pass runs.
Values 18
AfterRendering = 1000AfterRenderingDeferredLights = 240AfterRenderingGbuffer = 220AfterRenderingOpaques = 300AfterRenderingPostProcessing = 600AfterRenderingPrePasses = 200AfterRenderingShadows = 100AfterRenderingSkybox = 400AfterRenderingTransparents = 500BeforeRendering = 0BeforeRenderingDeferredLights = 230BeforeRenderingGbuffer = 210BeforeRenderingOpaques = 250BeforeRenderingPostProcessing = 550BeforeRenderingPrePasses = 150BeforeRenderingShadows = 50BeforeRenderingSkybox = 350BeforeRenderingTransparents = 450