Scripting API

RenderPassEvent

enum in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

Where in URP's frame a pass runs.

Values 18

AfterRendering = 1000
AfterRenderingDeferredLights = 240
AfterRenderingGbuffer = 220
AfterRenderingOpaques = 300
AfterRenderingPostProcessing = 600
AfterRenderingPrePasses = 200
AfterRenderingShadows = 100
AfterRenderingSkybox = 400
AfterRenderingTransparents = 500
BeforeRendering = 0
BeforeRenderingDeferredLights = 230
BeforeRenderingGbuffer = 210
BeforeRenderingOpaques = 250
BeforeRenderingPostProcessing = 550
BeforeRenderingPrePasses = 150
BeforeRenderingShadows = 50
BeforeRenderingSkybox = 350
BeforeRenderingTransparents = 450