Scripting API

UniversalAdditionalLightData

class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from MonoBehaviour

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A light's URP settings: kept for scripts and scenes (every URP light has one); the engine's lights don't use them yet.

Fields 7

static readonly int AdditionalLightsShadowDefaultCustomResolution
static readonly int AdditionalLightsShadowDefaultResolutionTier
static readonly int AdditionalLightsShadowMinimumResolution
static readonly int AdditionalLightsShadowResolutionTierCustom
static readonly int AdditionalLightsShadowResolutionTierHigh
static readonly int AdditionalLightsShadowResolutionTierLow
static readonly int AdditionalLightsShadowResolutionTierMedium

Properties 6

int additionalLightsShadowResolutionTier { get; }
bool customShadowLayers { get; set; }
Vector2 lightCookieOffset { get; set; }
Vector2 lightCookieSize { get; set; }
SoftShadowQuality softShadowQuality { get; set; }
bool usePipelineSettings { get; set; }