UniversalAdditionalLightData
class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from MonoBehaviour
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A light's URP settings: kept for scripts and scenes (every URP light has one); the engine's lights don't use them yet.
Fields 7
static readonly int AdditionalLightsShadowDefaultCustomResolutionstatic readonly int AdditionalLightsShadowDefaultResolutionTierstatic readonly int AdditionalLightsShadowMinimumResolutionstatic readonly int AdditionalLightsShadowResolutionTierCustomstatic readonly int AdditionalLightsShadowResolutionTierHighstatic readonly int AdditionalLightsShadowResolutionTierLowstatic readonly int AdditionalLightsShadowResolutionTierMediumProperties 6
int additionalLightsShadowResolutionTier { get; }bool customShadowLayers { get; set; }Vector2 lightCookieOffset { get; set; }Vector2 lightCookieSize { get; set; }SoftShadowQuality softShadowQuality { get; set; }bool usePipelineSettings { get; set; }