Scripting API

CameraData

struct in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

The camera a frame renders for, as passes see it.

Properties 7

Camera camera { get; }
RenderTextureDescriptor cameraTargetDescriptor { get; }
CameraType cameraType { get; }
bool isPreviewCamera { get; }
bool isSceneViewCamera { get; }
bool postProcessEnabled { get; }
float renderScale { get; }