CameraData
struct in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
The camera a frame renders for, as passes see it.
Properties 7
Camera camera { get; }RenderTextureDescriptor cameraTargetDescriptor { get; }CameraType cameraType { get; }bool isPreviewCamera { get; }bool isSceneViewCamera { get; }bool postProcessEnabled { get; }float renderScale { get; }