ScreenSpaceAmbientOcclusion
class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from ScriptableRendererFeature
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
URP's screen space ambient occlusion feature: the renderer darkens each camera's opaque geometry by how enclosed it is, from the depth buffer, before the transparent (as with its After Opaque option).
Methods 2
void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)void Create()