Scripting API

ScriptableRenderer

class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

The renderer passes are queued on.

Properties 2

RTHandle? cameraColorTargetHandle { get; }
RTHandle? cameraDepthTargetHandle { get; }

Methods 1

void EnqueuePass(ScriptableRenderPass pass)