Scripting API

ScriptableRenderPass

class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime

Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix

A pass a renderer feature adds: when it runs, what it needs, and its render graph recording.

Properties 3

RenderPassEvent renderPassEvent { get; set; }
bool requiresIntermediateTexture { get; set; }

Methods 3

void ConfigureInput(ScriptableRenderPassInput passInput)
virtual void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
virtual void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)