ScriptableRenderPass
class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A pass a renderer feature adds: when it runs, what it needs, and its render graph recording.
Properties 3
ScriptableRenderPassInput input { get; }RenderPassEvent renderPassEvent { get; set; }bool requiresIntermediateTexture { get; set; }Methods 3
void ConfigureInput(ScriptableRenderPassInput passInput)virtual void Execute(ScriptableRenderContext context, ref RenderingData renderingData)virtual void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)