ScriptableRendererData
class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from ScriptableObject
Not in Unity's public API, or in an assembly the coverage doesn't count.
In Tassix
A renderer's settings asset: its features.
Properties 2
bool isInvalidated { get; }List<ScriptableRendererFeature> rendererFeatures { get; }Methods 2
void SetDirty()bool TryGetRendererFeature<T>(out T rendererFeature)