UniversalAdditionalCameraData
class in UnityEngine.Rendering.Universal · Unity.RenderPipelines.Universal.Runtime · inherits from MonoBehaviour
19 of 31 of Unity's members
In Tassix
A camera's URP settings. With renderPostProcessing, the camera renders in HDR and the Volumes on volumeLayerMask (seen from volumeTrigger, or the camera) post-process it.
Properties 18
bool allowHDROutput { get; set; }bool allowXRRendering { get; set; }AntialiasingMode antialiasing { get; set; }AntialiasingQuality antialiasingQuality { get; set; }List<Camera> cameraStack { get; }bool clearDepth { get; }bool dithering { get; set; }bool renderPostProcessing { get; set; }bool renderShadows { get; set; }CameraRenderType renderType { get; set; }bool requiresColorTexture { get; set; }bool requiresDepthTexture { get; set; }bool requiresVolumeFrameworkUpdate { get; }bool stopNaN { get; set; }VolumeFrameworkUpdateMode volumeFrameworkUpdateMode { get; set; }LayerMask volumeLayerMask { get; set; }VolumeStack volumeStack { get; set; }This camera's blended Volume settings (its own stack, made on first use).
Transform? volumeTrigger { get; set; }Methods 1
void SetRenderer(int index)Not in Tassix yet 12
OnDestroy OnDrawGizmos OnValidate history requiresColorOption requiresDepthOption resetHistory screenCoordScaleBias screenSizeOverride scriptableRenderer taaSettings useScreenCoordOverride