RenderTextureDescriptor
struct in UnityEngine · UnityEngine.CoreModule
Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix
A render texture's size and format, as render pipelines describe their targets.
Constructors 1
RenderTextureDescriptor(int width, int height)RenderTextureDescriptor(int width, int height, RenderTextureFormat colorFormat, int depthBufferBits = 0)RenderTextureDescriptor(int width, int height, GraphicsFormat colorFormat, int depthBufferBits)Properties 13
bool autoGenerateMips { get; set; }RenderTextureFormat colorFormat { get; set; }int depthBufferBits { get; set; }TextureDimension dimension { get; set; }bool enableRandomWrite { get; set; }GraphicsFormat graphicsFormat { get; set; }int height { get; set; }int mipCount { get; set; }int msaaSamples { get; set; }bool sRGB { get; set; }bool useMipMap { get; set; }int volumeDepth { get; set; }int width { get; set; }