Scripting API

RenderTextureDescriptor

struct in UnityEngine · UnityEngine.CoreModule

Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix

A render texture's size and format, as render pipelines describe their targets.

Constructors 1

RenderTextureDescriptor(int width, int height)
RenderTextureDescriptor(int width, int height, RenderTextureFormat colorFormat, int depthBufferBits = 0)
RenderTextureDescriptor(int width, int height, GraphicsFormat colorFormat, int depthBufferBits)

Properties 13

bool autoGenerateMips { get; set; }
RenderTextureFormat colorFormat { get; set; }
int depthBufferBits { get; set; }
TextureDimension dimension { get; set; }
bool enableRandomWrite { get; set; }
GraphicsFormat graphicsFormat { get; set; }
int height { get; set; }
int mipCount { get; set; }
int msaaSamples { get; set; }
bool sRGB { get; set; }
bool useMipMap { get; set; }
int volumeDepth { get; set; }
int width { get; set; }