Scripting API

AnchoredJoint2D

class in UnityEngine · UnityEngine.Physics2DModule · inherits from Joint2D

4 of 4 of Unity's membersUnity's documentation
In Tassix

A 2D joint with an anchor on each body.

Constructors 1

Properties 3

Vector2 anchor { get; set; }
bool autoConfigureConnectedAnchor { get; set; }
Vector2 connectedAnchor { get; set; }

In the connected body's space, or world space without one. While autoConfigureConnectedAnchor is on it is computed whenever the joint is configured (not live), as Unity does.