Scripting API

Collision2D

class in UnityEngine · UnityEngine.Physics2DModule

13 of 13 of Unity's membersUnity's documentation
In Tassix

A 2D collision as one side sees it: collider is the other object's collider, otherCollider the receiver's own.

Properties 10

Collider2D collider { get; }
int contactCount { get; }
ContactPoint2D[] contacts { get; }

A new array of the contacts.

bool enabled { get; }
GameObject gameObject { get; }
Collider2D otherCollider { get; }
Rigidbody2D? otherRigidbody { get; }
Vector2 relativeVelocity { get; }
Rigidbody2D? rigidbody { get; }
Transform transform { get; }

Methods 2

ContactPoint2D GetContact(int index)
int GetContacts(ContactPoint2D[] contacts)
int GetContacts(List<ContactPoint2D> contacts)