Scripting API

HingeJoint2D

class in UnityEngine · UnityEngine.Physics2DModule · inherits from AnchoredJoint2D

11 of 11 of Unity's membersUnity's documentation
In Tassix

Rotation about the anchor, with an optional motor and limits.

Properties 9

float jointAngle { get; }

Degrees: the connected body's rotation relative to this one, from the start.

float jointSpeed { get; }

Degrees per second.

JointLimitState2D limitState { get; }
JointAngleLimits2D limits { get; set; }
JointMotor2D motor { get; set; }
float referenceAngle { get; }
bool useConnectedAnchor { get; set; }
bool useLimits { get; set; }
bool useMotor { get; set; }

Methods 1

float GetMotorTorque(float timeStep)