Joint2D
class in UnityEngine · UnityEngine.Physics2DModule · inherits from Behaviour
In Tassix
Base of the 2D joints (Box2D joints, see tassix_physics2d): this object's Rigidbody2D joined to connectedBody, or to the world.
Properties 8
Rigidbody2D? attachedRigidbody { get; }JointBreakAction2D breakAction { get; set; }float breakForce { get; set; }float breakTorque { get; set; }Rigidbody2D? connectedBody { get; set; }bool enableCollision { get; set; }Vector2 reactionForce { get; }float reactionTorque { get; }Methods 2
Vector2 GetReactionForce(float timeStep)float GetReactionTorque(float timeStep)