ContactFilter2D
struct in UnityEngine · UnityEngine.Physics2DModule
In Tassix
Filtering for 2D queries and contact checks.
Fields 12
const float NormalAngleUpperLimitLayerMask layerMaskfloat maxDepthfloat maxNormalAnglefloat minDepthfloat minNormalAnglebool useDepthbool useLayerMaskbool useNormalAnglebool useOutsideDepthbool useOutsideNormalAnglebool useTriggersProperties 1
bool isFiltering { get; }Methods 11
void ClearDepth()void ClearLayerMask()void ClearNormalAngle()bool IsFilteringDepth(GameObject obj)bool IsFilteringLayerMask(GameObject obj)bool IsFilteringNormalAngle(Vector2 normal)bool IsFilteringTrigger(Collider2D collider)ContactFilter2D NoFilter()No filtering: triggers included, every layer and depth.
void SetDepth(float minDepth, float maxDepth)void SetLayerMask(LayerMask mask)void SetNormalAngle(float minNormalAngle, float maxNormalAngle)Not in Tassix yet 1
noFilter