PlatformEffector2D
class in UnityEngine · UnityEngine.Physics2DModule · inherits from Effector2D
In Tassix
One-way platforms: a collider using it is solid only to bodies that first touch it from within surfaceArc degrees of its up direction (turned by rotationalOffset); others pass through until they stop touching it. Side friction and bounce aren't applied yet.
Properties 7
float rotationalOffset { get; set; }float sideArc { get; set; }float surfaceArc { get; set; }bool useOneWay { get; set; }bool useOneWayGrouping { get; set; }bool useSideBounce { get; set; }bool useSideFriction { get; set; }Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.