AreaEffector2D
class in UnityEngine · UnityEngine.Physics2DModule · inherits from Effector2D
In Tassix
A force in one direction on the bodies in its area (at their centers of mass, or at their colliders' centers), with damping while inside.
Properties 9
float angularDamping { get; set; }float angularDrag { get; set; }float drag { get; set; }float forceAngle { get; set; }float forceMagnitude { get; set; }EffectorSelection2D forceTarget { get; set; }float forceVariation { get; set; }float linearDamping { get; set; }bool useGlobalAngle { get; set; }Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.