SurfaceEffector2D
class in UnityEngine · UnityEngine.Physics2DModule · inherits from Effector2D
In Tassix
A conveyor surface: after each step, bodies touching it move toward its speed along it by forceScale of the difference (friction has acted by then); without friction or bounce, its contacts have none.
Properties 6
float forceScale { get; set; }float speed { get; set; }float speedVariation { get; set; }bool useBounce { get; set; }bool useContactForce { get; set; }bool useFriction { get; set; }Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.