BuoyancyEffector2D
class in UnityEngine · UnityEngine.Physics2DModule · inherits from Effector2D
In Tassix
A fluid below a surface level: bodies in it are pushed up by the weight of the fluid their submerged shapes displace (at its centroid), damped, and carried by its flow.
Properties 8
float angularDamping { get; set; }float angularDrag { get; set; }float density { get; set; }float flowAngle { get; set; }float flowMagnitude { get; set; }float flowVariation { get; set; }float linearDamping { get; set; }float surfaceLevel { get; set; }Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.