ContactPoint2D
struct in UnityEngine · UnityEngine.Physics2DModule
In Tassix
A contact between two 2D colliders; the normal points from collider to otherCollider.
Properties 11
Collider2D collider { get; }bool enabled { get; }Vector2 normal { get; }float normalImpulse { get; }Collider2D otherCollider { get; }Rigidbody2D? otherRigidbody { get; }Vector2 point { get; }Vector2 relativeVelocity { get; }Rigidbody2D? rigidbody { get; }float separation { get; }float tangentImpulse { get; }Not in Tassix yet 2
bounciness friction