Scripting API

PolygonCollider2D

class in UnityEngine · UnityEngine.Physics2DModule · inherits from Collider2D

8 of 10 of Unity's membersUnity's documentation
In Tassix

Paths of points in local space; concave paths are split into convex pieces.

Properties 3

bool autoTiling { get; set; }
int pathCount { get; set; }
Vector2[] points { get; set; }

The first path's points.

Methods 4

void CreatePrimitive(int sides)
void CreatePrimitive(int sides, Vector2 scale)
void CreatePrimitive(int sides, Vector2 scale, Vector2 offset)

A regular polygon of sides sides.

Vector2[] GetPath(int index)
int GetPath(int index, List<Vector2> points)
int GetTotalPointCount()
void SetPath(int index, Vector2[] points)
void SetPath(int index, List<Vector2> points)

Not in Tassix yet 2

CreateFromSprite useDelaunayMesh