Scripting API

PointEffector2D

class in UnityEngine · UnityEngine.Physics2DModule · inherits from Effector2D

9 of 9 of Unity's membersUnity's documentation
In Tassix

A force toward or away from a point (its body or collider) on the bodies in its area, constant or falling off with distance.

Properties 10

float angularDamping { get; set; }
float angularDrag { get; set; }
float distanceScale { get; set; }
float drag { get; set; }
float forceMagnitude { get; set; }
EffectorForceMode2D forceMode { get; set; }
EffectorSelection2D forceSource { get; set; }
EffectorSelection2D forceTarget { get; set; }
float forceVariation { get; set; }
float linearDamping { get; set; }

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.