PointEffector2D
class in UnityEngine · UnityEngine.Physics2DModule · inherits from Effector2D
In Tassix
A force toward or away from a point (its body or collider) on the bodies in its area, constant or falling off with distance.
Properties 10
float angularDamping { get; set; }float angularDrag { get; set; }float distanceScale { get; set; }float drag { get; set; }float forceMagnitude { get; set; }EffectorForceMode2D forceMode { get; set; }EffectorSelection2D forceSource { get; set; }EffectorSelection2D forceTarget { get; set; }float forceVariation { get; set; }float linearDamping { get; set; }Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.